High impact on memory usage and performance. So when creating a prefab, you can have a sort of random junk block, and the game will create a random type of garbage from the list of possible objects to spawn in for that block. Blech! The following are the known flags and their default (required for non-modded status) values. Added comments to the search tree. Make sure that you are using the "Save" or "Save As" function in your FTP client to commit your changes to the server. Restarting server. Any help with which XML files to modify, and which modifications to make, would be most appreciated. Record all the programmes you want 7 days in advance, all at the same time with free storage of up to 200 hours via Cloud Recording. Now it will provide those options in appropriate cases. - Fixed crashing issue if the user did not set the custom tag with a new install. -Added crash handling to the localization window. -Preview of a file will be placed in the center view when selecting mod files in the search view dropdown, before this functionality only existed with the center view mod file combo box. Editing the settings requires the .xml to be opened with a suitable text editor. - More details: In the Mod Info window when selecting the check box to change an existing tag I observed it working sometimes and other times failing due to permission issues. - Added current line highlighting to the direct edit view. Iron Bars, Gun Safe, Bulletproof Glass, Beds (Springs), etc. Now the Xpath generated is guaranteed to target the specific item selected. Very useful if set to the actual Game "Mods" Folder. - Fixed small bugs in xml generation output. - Note: After testing the functions of the window worked more reliably and should be easier to understand. - Added new menu item to validate the xml. This could cause server lag with extra zombies being spawned during blood moon. Off by default. Meaning if you remove the last ingredient from a new Object TRee, there will be no way to add ingredients back to that particular tree through the UI. DESCRIPTION A one stop shop for your 7d2d xml mods or modlets. - Added missing tooltips to the new view elements from v1.5.8. There was an issue when you click save it updated the mod files combo box incorrectly. This can cause your game to display glitches, crash, or -Added a Menu Item for loading a mod directory. Any tags with underscores will include too many underscores in the output xml.. - Fixed crashing issue when using the edit object function on a Mod Search Tree. 3-You can edit it in loot.xml, now the item or group is based on t0, t1, t2, just change it for a higher tier. 0 means infinite (no damage will ever be taken). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Separated the app into three different deployments to help with any issues. The config files in the game directory take precedent over the save directory and it will overwrite the changes made in appdata. - Added rectangular selection to the direct edit view as well. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. -Other xpath comnds were auto hiding attributes. It made removing views incredibly slow. Defines classes of entities )"living" things) to apply sets of attributes for any in-game entity based on that class. - Adding a setting to turn writing the timestamp on/off when saving xml. - Added the edit object function to game trees. - This uses the current selected mod and validates all xml files for the mod. - Added a new menu item to Edit a tag name. Changed the xml viewing page to be editable, however any changes made there are not persisted. It was really annoying in the main search box to have the on hover popup blocking the entries. Now users can remove specific tags, rather than the whole object. - If you want to edit the mods files directly change the custom tag to the Mod and you can open that mods files. I don't know what the problem is and I have no idea how to fix it. (Plans to make this a setting). Using this view I easily discovered bugs in my current localizations. Web Icicidirect. - Added a huge optimization to the used memory. - Added shortcuts for every Menu in the app. - Added code to reuse context menu in the mod search trees. A grid to view a game record using the key combo box to select a record. If no password is set the server will only listen on the local loopback interface -->, , , , , , , , , , , , , , , , , , , , , , , ,